Study shows learning games are more effective!

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Study shows learning games are more effective!

Postby Leif » Fri Dec 10, 2010 11:06 am

This was too good not to post. There was a study conducted at University of Colorado Boulder that showed that learning games are more effective than traditional training methods that are less interactive and more passive. *COUGH* PowerPoint.

This study "spent over a year examining 65 studies and data from 6,476 trainees and discovered those using video games had an 11 percent higher factual knowledge level, a 14 percent higher skill-based knowledge level and a 9 percent higher retention rate than trainees in comparison groups."

In short, because learning games are intrinsically motivating, they lead to better results.

They also found that games work best when:
  • They "engage the user, rather than instruct them passively"
  • "Employees should have access to the games whenever they like"
  • They "must be part of the instruction but not the only instruction."

Therefore we encourage you to add a score representation, a timer, or a set of challenges which can cause the learner to strike out and have to start over--these gaming techniques will help motivate your learners and increase your ROI. Chalk one up for SmartBuilder and telling your boss you're going to build a learning game instead of a PowerPoint presentation! Learning should be fun! (And so should your job of designing learning activities...)

Note: While the study references "video games", I would argue that video games and learning games while similar are not fundamentally one in the same. Learning games are designed to employ gaming techniques to reinforce real-world learning objectives, while video games are not. Due to the conservative nature of corporate culture, in order for this technology to really take a hold, I would argue that "learning games" are a more corporate-friendly term than "video games".

Read the full article here:
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